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Old Man / Z Brush Test
Z Brush Experiment. Initial model was built in 3Dsmax and imported into Z Brush which was then modified to allow more detail such as wrinkles and skin pores. This detail was then retained into a normal map which was then applied to the low poly mesh for a real time version which was to be used in an AR app. The project was abandoned but this was my first attempt with Z Brush.
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